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[1.07/BLES] Offset Zombie (Stats, Weapon_Stats, Bubble_Gum..)

Discussion dans 'Call of Duty : Black Ops 3' créé par SyTry PM|T, 27 Juin 2016.

Tags:
  1. SyTry PM|T

    SyTry PM|T Membre

    Messages:
    171
    J'aime reçus:
    71
    Points:
    633
    Statistiques Zombie :
    Code:
    public struct Stats
    {
       public static uint Prestige = 0x37DDE5D8;
       public static uint Headshot = 0x37DDE58A;
       public static uint Temps de jeux = 0x37DDE5D4;
       public static uint game_score = 0x37DDE57E;
       public static uint SPM = 0x37DDE57E;
       public static uint manche_survecue = 0x37DDE5A8;
       public static uint kills := 0x37DDE686;
       public static uint xp = 0x37DDE57a;
    }
    Unlock All Zombie 97% By @shadow SEE
    Code:
    PS3.SetMemory(0x37DDE7DA, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 01, 00, 00, 00, 0xFF, 0xFF, 0x58, 02, 00, 00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xD7, 03, 00, 00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0xFF, 0xFF, 00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0xFF, 0xFF,0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0xFF, 0xFF, 0x00, 00, 00, 00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF,0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF });
    Weapon_Stats :
    Code:
    public struct weapons_stats
    {
        public static uint sheiva_kills = 0x37DD69F8;
        public static uint argus_kills = 0x37DD76AA;
        public static uint rk5_kills = 0x37DD5dc8;
        public static uint brecci_205 = 0x37DD77AE;
        public static uint cut = 0x37DD8F8C;
        public static uint l_car_9 = 0x37DD5E4A;
        public static uint xm_53 = 0x37DD7A38;
        public static uint kuda = 0x37DD61D8;
        public static uint vesper = 0x37DD62DC;
        public static uint vmp = 0x37DD63E0;
        public static uint pharo = 0x37DD625A;
        public static uint kn_44 = 0x37DD66EC;
        public static uint icr_1 = 0x37DD676E;
        public static uint m8a7 = 0x37DD6976;
        public static uint hvk_30 = 0x37DD67F0;
        public static uint brm = 0x37DD6D04;
        public static uint dingo = 0x37DD6C00;
        public static uint dredge_48 = 0x37DD6C82;
        public static uint gorgon = 0x37DD6D86;
        public static uint krm_62 = 0x37DD772C;
        public static uint haymaker = 0x37DD7628;
        public static uint locus = 0x37DD7114;
        public static uint drakon = 0x37DD7196;
        public static uint svg_100 = 0x37DD7218;
    }
    Bubble_Gum :
    Code:
    public struc Bubble_Gum
    {
        public static uint divinium_liquid 0x37DDE674;
    }
    Autres adresses Zombie trouvé par @LeBigKilleur
    Code:
    class Adresse
    {
    public static uint G_Client = 0x18C42E8;
    public static uint Arme_En_Main = G_Client + 0x25B;
    public static uint Name_InGame = G_Client + 0x5DB0;
    public static uint God_Mod = G_Client + 0x23;
    public static uint Money = G_Client + 0x5EB6;
    public static uint Mun1_Principale = G_Client + 0x57A;
    public static uint Mun2_Principale = G_Client + 0x53F;
    public static uint Mun1_Secondaire = G_Client + 0x582;
    public static uint Mun2_Secondaire = G_Client + 0x547;
    public static uint Grenade1 = G_Client + 0x57D;
    public static uint Grenade2 = G_Client + 0x587;
    public static uint FakeChangeWeapons = G_Client + 0x25B;
    public static uint Third_Person = G_Client + 0x12D;
    public static uint Spectator = G_Client + 0x23;
    public static uint Lock_Player = G_Client + 0x16;
    public static uint In_Map_Bug = G_Client + 0x186;
    public static uint Frezz_Player = G_Client + 0x5;
    public static uint Give_Weapons = G_Client + 0x30B;
    public static uint No_Target = G_Client + 0x5DE6;
    public static uint Speed_X2 = G_Client + 0x5DF8;
    public static uint Stats_Rea = G_Client + 0x5ED2;
    public static uint Stats_Kill = G_Client + 0x5ECA;
    public static uint Stats_Blessur = G_Client + 0x5ECE;
    public static uint Stats_TireTete = G_Client + 0x5ED6;
    public static uint Teleport = G_Client + 0x30;
    public static uint Perk_RegargeRapide = G_Client + 0x8B4;// (0x10 )
    public static uint Perk_Masto_3Arme = G_Client + 0x8B7;// ( 0x21 )
    public static uint Perk_QuickRevive = G_Client + 0x8BE;// ( 0x02 )
    public static uint Perk_DoubleCoup = G_Client + 0x8B5;// ( 0x04)
    public static uint Perk_Courir = G_Client + 0x8BC; //(0x08)
    public static uint Perk_Arreigner = G_Client + 0x8c3;// ( 0x80 ) + Mun
    public static uint Camo_Arme1 = G_Client + 0x311;
    public static uint Camo_Arme2 = G_Client + 0x361;
    public static uint Camo_Arme3 = G_Client + 0x389;
    
    public static uint R_SetFrameFog = 0x3D00E8;
    public static uint Cheat_Protect1 = 0x00622D8C;
    public static uint Cheat_Protect2 = 0x00622DA4;
    public static uint Cheat_Protect3 = 0x00622DBC;
    public static uint Cbuf_AddText = 0x5A657C;
    public static uint BG_GetWeaponsDef = 0x77ED48;
    public static uint G_Spawn = 0x38D6EC;
    public static uint G_SetModels = 0x38ABA4;
    public static uint SP_Script_model = 0x4E85CC;
    Mega_Bubble_Gum :
    Code:
    public struc Bubble_Gum_Mega
    {
        public static uint carbonized = 0x37DDCAEA;
        public static uint Return = 0x37DDCB6C;
        public static uint immolation_Liquid = 0x37DDCD74;
        public static uint spoilsport = 0x37DDCDF6;
        public static uint Time_of_Dying : 0x37DDCE78;
        public static uint Specialized = 0x37DDCFFE;
        public static uint PopShock = 0x37DDD102;
        public static uint Loop = 0x37DDD184;
        public static uint Who_Keeps_Points = 0x37DDDE4A;
        public static uint Phoenix = 0x37DDD080;
        public static uint Nuclear_winter = 0x37DDCBEE;
        public static uint Insatiable = 0x37DDD206;
        public static uint spiderman = 0x37DDD288;
        public static uint Contraente su Licenza = 0x37DDCEFA;
        public static uint It_offers_Home = 0x37E08F53;
        public static uint I_am_feeling_lucky = 0x37DDCCF2;
        public static uint aftertaste = 0x37DDCA68;
    }
    Crédit : @shadow SEE / @LeBigKilleur
     
    Dernière édition: 27 Juin 2016

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