iHax Community

Veuillez vous identifier pour avoir accès au contenu de toutes les catégories.


S'identifier
  1. Ce site utilise des cookies. En continuant à utiliser ce site, vous acceptez l'utilisation des cookies. En savoir plus.

[1.07/BLES] Offsets/Adresses/Functions [Multi & Zombie]

Discussion dans 'Call of Duty : Black Ops 3' créé par SyTry PM|T, 21 Mai 2016.

  1. SyTry PM|T

    SyTry PM|T Membre

    Messages:
    177
    J'aime reçus:
    73
    Points:
    633
    Salut, je me promène un peut partout et j'ai trouvé des Offsets/Adresses/Functions pour BO3 en 1.07 pour BLES, le tout vient de NextGenUpdate les crédits seront à la fin du topic.

    TOC: 0xE11ED8

    Useful Addresses
    Code:
    ClientActive - 0xE24C10
    cgArray - 0xF57BF4
    G_Spawn - 0x39272C
    G_Client - 0x18C6220
    G_Client_Size - 0x6200
    G_Entity - 0x17FF620
    G_Entity_Size - 0x350
    Key_IsDown - 0x1D6654
    AimTarg/CachedTarg Addresses:
    Code:
    AimTarget_GetTagPos - 0x36458
    AimTarget_IsTargetVisible - 0x36700
    CachedTag_GetCachedTagPos - 0x10AEEC
    CachedTag_GetTagPos - 0x10AFEC
    CachedTag_NoCache_GetTagPos - 0x10AC7C
    CachedTag_UpdateTagInternal - 0x10AD88
    G_Adresses
    Code:
    G_CallSpawnEntity - 0x3803D0
    G_Spawn - 0x39272C
    G_Client - 0x18C6220
    G_Client_Size - 0x6200
    G_Entity - 0x17FF620
    G_Entity_Size - 0x350
    G_SpawnItem - 0x3244B0
    G_SetModel - 0x38FBE4
    G_ModelIndex - 0x48990
    G_InitGentity - 0x3915A0
    G_GetWeaponHitLocationMultiplier - 0x3173FC
    G_GetWeaponForName - 0x3B12FC
    G_GetWeaponForEntity - 0x3174E0
    G_GetRandomSeed - 0x393A88
    G_FindConfigStringIndex - 0x38E338
    G_HudElems - 0x1770708
    G_LocalizedStringIndex - 0x38E4EC
    G_MaterialIndex - 0x38E5D0
    G_crandom - 0x606DC
    SV_Adresses
    Code:
    SV_GameSendServerCommand - 0x5EC544
    SV_AddServerCommand - 0x5F16DC
    SV_GetConfigStringConst - 0x5EEEC4
    SV_LinkEntity - 0x5FCCD0
    SV_UnlinkEntity - 0x5FCB44
    SV_LocateGameData - 0x5ED5A8
    SV_SendServerCommand - 0x5F1A84
    SV_SetConfigString - 0x5EE9F8
    SL_Adresses
    Code:
    SL_ConvertToString - 0x1B2838
    SL_FindString - 0x1B2C9C
    SL_GetStringOfSize - 0x1B2DD8
    CL / CG_Adresses
    Code:
    CG_DObjGetWorldTagPos - 0x8C608
    CG_EntityInfrared - 0x8A6888
    CG_GetPredictedPlayerState - 0x109050
    CG_IsEntityFriendlyNotEnemy - 0x8A5D8
    CG_IsInfrared - 0x16FFD0
    CG_SetWeaponHeatConstants - 0x179B08
    CL_DrawStretchPicPhysicalInternal - 0x1CF658
    CL_DrawText - 0x1DE2A0
    CL_DrawTextPhysical - 0x1DE1A0
    CL_DrawTextPhysicalWithEffects - 0x1DE1F0
    CM_UnlinkEntity - 0x5AF820
    Com_Adresses
    Code:
    Com_sprintf - 0x63A264
    Com_HashKey - 0x6269D0
    Com_SessionMode_IsOnlineGame - 0x5B90BC
    Com_GetClientDObj - 0x5C4748
    Com_Error - 0x5BB5E0
    Material_Adresses
    Code:
    Material_RegisterHandle - 0x40A27C
    Material_LoadPerMap - 0x40A2E0
    Material_Register_FastFile - 0x24C350
    R_Adresses
    Code:
    R_SetFrameFog - 0x3D0B28
    R_RegisterFont - 0x4012B4
    R_GetCommandBuffer - 0x411560
    R_AddCmdDrawStretchPicInternal - 0x4119C8
    R_AddCmdDrawStretchRotateXYInternal - 0x411A20
    R_AddCmdDrawTextInternal - 0x411E18
    R_AddCmdDrawTextWInternal - 0x411E78
    R_AddCmdDrawTextWithEffectsInternal - 0x411F90
    R_AllocShaderConstantSet - 0x42239C
    R_ConvertColorToBytes - 0x43E368
    Dvar_Addresses
    Code:
    Dvar_FindMalleableVar - 0x62F7BC
    Dvar_GetBool - 0x62FBD4
    Dvar_GetFloat - 0x62FE58
    Dvar_GetInt - 0x62FC50
    Dvar_RegisterNew - 0x631D40
    CMD_VEH_Addresses
    Code:
    CMD_VEH_UseVehicle - 0x3A3A28
    CMD_VEH_SetNearGoalNotifyDist - 0x3A3B40
    CMD_VEH_SetVehGoalPos - 0x3A3C20
    HECmd_Adresses
    Code:
    HECmd_SetText - 0x31F140
    HECmd_SetShader - 0x31F208
    HECmd_SetWarGameData - 0x31F39C
    HECmd_SetTargetEnt - 0x31F3A0
    HECmd_ClearTargetEnt - 0x31F440
    HECmd_SetTimer - 0x31F894
    HECmd_SetTimerUp - 0x31F8DC
    HECmd_SetTenthsTimer - 0x31F924
    HECmd_SetTenthsTimerUp - 0x31F96C
    HECmd_SetClock - 0x31F9B4
    HECmd_SetClockUp - 0x31F9FC
    HECmd_SetValue - 0x31FA44
    HECmd_SetWayPoint - 0x31FAEC
    HECmd_SetPerk - 0x31FC34
    HECmd_FadeOverTime - 0x31FCD8
    HECmd_ChangeFontScaleOverTime - 0x31FE60
    HECmd_ScaleOverTime - 0x31FFE8
    HECmd_MoveOverTime - 0x320198
    HECmd_Reset - 0x320308
    HECmd_Destroy - 0x320370
    HECmd_SetPlayerNameString - 0x3203F0
    HECmd_SetGameTypeString - 0x3204B8
    HECmd_SetMapNameString - 0x320584
    HECmd_SetPulseFX - 0x320648
    HECmd_SetCod7DeCodeFX - 0x32082C
    HECmd_SetRedactFX - 0x3209A8
    HECmd_SetTypewriterFX - 0x320B68
    HECmd_GetTextWidth - 0x320CE8
    PlayedCMD_Adresses
    Code:
    PlayerCmd_ResetAnimations - 0x2F64B4
    PlayerCmd_Revive - 0x2F65DC
    PlayerCmd_GetTargetScreenAngles - 0x2F6B48
    PlayerCmd_GiveNextBaseWeapon - 0x2F7980
    PlayerCmd_GetNormalizedMovement - 0x2F7988
    PlayerCmd_GetNormalizedCameraMovement - 0x2F7A90
    PlayerCmd_GiveWeaponNextAttachment - 0x2F7A94
    PlayerCmd_GetWeaponAcvi - 0x2F7A98
    PlayerCmd_CalcWeaponOptions - 0x2F7BCC
    ScriptEnt_Adresses
    Code:
    ScriptEnt_MoveTo - 0x37D9F0
    ScriptEnt_MoveGravity - 0x37DB08
    ScriptEnt_MoveSlide - 0x37DC98
    ScriptEnt_StopMoveSlide - 0x37DE54
    ScriptEnt_MoveX - 0x37DF38
    ScriptEnt_MoveY - 0x37DF78
    ScriptEnt_MoveZ - 0x37DFB8
    ScriptEnt_RotateTo - 0x37E008
    ScriptEnt_RotatePitch - 0x37E1CA
    ScriptEnt_RotateYaw - 0x37E204
    ScriptEnt_RotateRoll - 0x37E244
    ScriptEnt_Vibrate - 0x37E298
    ScriptEnt_Bobbing - 0x37E578
    ScriptEnt_Rotate - 0x37E840
    ScriptEnt_RotateVelocity - 0x37E9A4
    ScriptEnt_SetCanDamage - 0x37EADC
    ScriptEnt_PhysicsLaunch - 0x37EB54
    ScriptEnt_GetEnt - 0x381AB0
    ScriptEnt_GetEntArray - 0x382280
    ScriptEnt_GetEntArrayFromArray - 0x3825E4
    ScriptEnt_GetDamageableEntArray - 0x382818
    Scr_Adresses
    Code:
    Scr_Notify - 0x3818A0
    Scr_GetEntity - 0x3815B8
    GSCr_Addresses
    Code:
    GSCr_SpawnCollision - 0x3573BC
    GSCr_SpawnVehicle - 0x35757C
    GSCr_SpawnTimedFX - 0x357938
    GSCr_SpawnTurret - 0x357B84
    GSCr_SpawnHelicopter - 0x357BB8
    Others Addresses
    Code:
    DeathGrenadeDrop - 0x2BDBB0
    DrawOffscreenViewableWaypoint - 0xF8E98
    HudElemColorToVec4 - 0xF7608
    WaypointTargetFade - 0xF7748
    GetHudElemInfo - 0xF8568
    GetScaleForDistance 0xF79F8
    FX_ClientVisibilityTest - 0x28EB40
    SPRX / Key_IsDown
    Code:
    enum Buttons
    {
        Cross = 1,
        Circle = 2,
        Square = 3,
        Triangle = 4,
        L1 = 5,
        R1 = 6,
        Start = 14,
        Select = 15,
        L3 = 16,
        R3 = 17,
        L2 = 18,
        R2 = 19,
        DPAD_UP = 22,
        DPAD_DOWN = 23,
        DPAD_LEFT = 24,
        DPAD_RIGHT = 25,
    };
    
    bool Detect(int Button)
    {
        opd_s Key_IsDown_t = { 0x1D6654, 0xE11ED8 };
        bool(*Key_IsDown)(int client, int button) = (bool(*)(int, int))&Key_IsDown_t;
        return Key_IsDown(0, Button);
    }
    C# : RPC (R_SetFrameFog)
    Code:
    public static void EnableRPC()
            {
                PS3.SetMemory(0x3D0B28, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
                Thread.Sleep(20);
                byte[] func = new byte[]
                {
                    0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C,
                    0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00,
                    0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C,
                    0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0,
                    0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03,
                    0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04,
                    0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50,
                    0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20
                };
                PS3.SetMemory(0x3D0B28 + 0x4, func);
                PS3.SetMemory(0x10050000, new byte[0x2854]);
                PS3.SetMemory(0x3D0B28, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
            }
    Call Function
    Code:
    public Int32 Call(UInt32 Address, params Object[] MemoryParams)
            {
                int num_params = MemoryParams.Length;
                uint num_floats = 0;
                for (uint i = 0; i < num_params; i++)
                {
                    if (MemoryParams is int)
                    {
                        byte[] val = BitConverter.GetBytes((int) MemoryParams);
                        Array.Reverse(val);
                        PS3.SetMemory(0x10050000 + (i + num_floats)*4, val);
                    }
                    else if (MemoryParams is uint)
                    {
                        byte[] val = BitConverter.GetBytes((uint) MemoryParams);
                        Array.Reverse(val);
                        PS3.SetMemory(0x10050000 + (i + num_floats)*4, val);
                    }
                    else if (MemoryParams is string)
                    {
                        byte[] str = Encoding.UTF8.GetBytes(Convert.ToString(MemoryParams) + "\0");
                        PS3.SetMemory(0x10050054 + i*0x400, str);
                        uint addr = 0x10050054 + i*0x400;
                        byte[] address = BitConverter.GetBytes(addr);
                        Array.Reverse(address);
                        PS3.SetMemory(0x10050000 + (i + num_floats)*4, address);
                    }
                    else if (MemoryParams is float)
                    {
                        num_floats++;
                        byte[] val = BitConverter.GetBytes((float) MemoryParams);
                        Array.Reverse(val);
                        PS3.SetMemory(0x10050024 + ((num_floats - 1)*0x4), val);
                    }
                }
                byte[] fadd = BitConverter.GetBytes(Address);
                Array.Reverse(fadd);
                PS3.SetMemory(0x1005004C, fadd);
                Thread.Sleep(20);
                byte[] ret = PS3.Extension.ReadBytes(0x10050050, 4);
                Array.Reverse(ret);
                return BitConverter.ToInt32(ret, 0);
            }


    Cbuf_AddText
    Code:
    public void Cbuf_AddText(String Command)
            {
                Call(0x5B1A7C, 0, Command);
            }
    SV_GameSendServerCommand
    Code:
    public void SV_GameSendServerCommand(String Command)
            {
                Call(0x5EC544, 0, Command);
            }
    Code:
    Uav 1 : 0xC8998 ON ( 0x60, 0x00, 0x00, 0x00 ) OFF ( 0x41,0x82,0x00,0xAC )
    No-Recoil : 0x1907F0 ON ( 0x60 , 0x00 , 0x00 , 0x00 ) OFF ( 0x48 , 0x5F , 0x6B , 0x79 )
    WallHack : 0x1047F4 ON ( 0x38 , 0xC0 , 0xFF , 0xFF ) OFF ( 0x63, 0xE6, 0x00, 0x00 )
    Red-Boxe 1 : 0x58DF48  ON ( 0x60, 0x00, 0x00, 0x00 ) OFF ( 0x41 , 0x82 , 0x01 , 0xD4 )
    Red-Boxe 2 : 0x58DF10 ON ( 0x60, 0x00, 0x00, 0x00 ) OFF ( 0x41, 0x82, 0x02, 0x0C )
    Weapon_Flag : 0x7DB70
    Steady Aim : 0x76A174 ON ( 0x2C , 0x04 , 0x00 , 0x00 ) OFF ( 0x2C , 0x04 , 0x00 , 0x02 )
    FPS : 0xCC5A8 ON ( 0x2c, 0x14, 0x00, 0x01 ) OFF ( 0x2c, 0x14, 0x00, 0x00 )
    Code:
    Dvar Bypass :
    0x630E4C 38 60 00 00
    0x630E24 60 00 00 00
    0x6281D4 60 00 00 00
    Code:
    0x37EF8E65//level
    0x37EF8E44 00040000//PRESTIGE
    0x37EF80F4 000000FF//Tokens
    0x37EF86D1 08// kills
    0x37EF8FB0 00000007//WINS
    0x37EF8FB3 //LOSSES
    
    1x020DFE78 CandyNipples//name lobby
    1x01F3CFF4 4203//name In game
    1x01F2CE45 Dro//profile tag name
    1x37EF8FD9 CLAN//Clan tag
    
    1x37F107B1 custard1//class 1 name
    1x37F107C1 Custom 2//class2 name
    1x37F107D1 Custom 3//class3
    1x37F107E1 Custom 4
    1x37F107F1 Custom 5
    1x37F10801 Custom 6
    1x37F10811 Custom 7
    1x37F10821 Custom 8
    1x37F10831 Custom 9
    1x37F10841 Custom 10
    
    0x37F103A4 00010000 - 0 37F103A4 002B0000//class 1 primary camos
    0x37F103EE 0100 - 0 37F103EE 2B00 //class 1 secondary camos
    
    0x37EF9E24 FFFFFFFF
    0x37C2423C FFFFFFFF//unlock basic reticles
    
    0x37006A06 00FF
    0x370098C6 00FF
    0x3700C786 00FF
    0x3700F646 00FF
    0x37012506 00FF
    0x37018286 00FF
    0x3701B146 00FF//primary clip
    
    0x3701B14A 00FF
    0x3701E00A 00FF
    0x37020ECA 00FF
    0x37023D8A 00FF
    0x37026C4A 00FF
    0x37029B0A 00FF
    0x3702C9CA 00FF//Secondary Clip
    
    MEDALS
    combat medals
    37EF8A64//headshot
    37EF8AB8//oneshot one kill
    AC//AFTERLIFE
    B2//RETURN TO SENDER
    C9//GROUNDED
    EC//DOGFIGHT
    B03//BLINDFIRE
    B0B//JUMPSHOT
    B10//LOW BLOW
    B15//SHAKE IT OFF
    B23//SMACKDOWN
    B2D//KINGSLAYER
    B46//AVENGER
    B54//KNOCKOUT
    B58//NOSEBREAKER
    B5E//BAIT TAKEN
    B6C//BACKFIRE
    B89//DEPTH CHARGE
    BD8//MERCILESS
    BE1//RUTHLESS
    C1B//RELENTLESS
    BF0//BRUTAL
    BF6//NUCLEAR
    BFC//BLOODTHIRSTY
    C01//UNSTOPPABLE
    C05//REGICIDE
    C12//HARDPOINT SECURE
    C26//ELECTROCUTION
    C2C//LONG SHOT
    C32//COOKED
    C3E//RIPPED UP
    C43//SHREDDED
    C4D//DOUBLE KILL
    C54//TRIPLE KILL
    C5A//FURY KILL
    C62//FRENZY KILL
    C65//SUPER KILL
    C6E//MEGA KILL
    C74//ULTRA KILL
    C47//KILL CHAIN
    C53//OPENING MOVE
    CDA//REVENGE
    CE9//COVERING FIRE
    D08//BUZZ KILL
    D19//MULTITASKER
    D20//QUAD FEED
    
    specialists medals
    37EF8A70//heatstroke
    B1D//PSYCHE
    C8B//PRESENSCE
    C8F//FROM THE SHADOWS
    C9E//THUMPER
    CA4//BOUNCE HOUSE
    CA9//STRIKE DELIVERED
    CCE//GRUDGE
    CFE//SPEED KILL
    D25//TAG AND BAG
    
    antispecialists medals
    C4//EXTINGUISHED
    D0//BUSTED
    DC//COUNTER INTELLIGENCE
    E2//EXORCISM
    B27//CAUGHT
    B33//SHATTERED
    B3C//BRICK WALL
    B41//ROBBED
    
    scorestreaks medals
    37EF8A7C//Silent killer
    37EF8A82//BOOM
    B4E//PANCAKE
    CC2//BUZZSAW
    CC7//RAINING DEATH
    CF0//CRACKDOWN
    CF8//SHARING IS CARING
    D2E//DEATH FROM ABOVE
    
    gAME MODES
    8E//SECURE
    94//HUMILIATION
    98//FIREWALL
    A0//CLEAN UP
    F1//ASSAULT
    B00//VIRUS
    B72//TAKEDOWN
    B84//GUNSLINGER
    B9F//STILL ONLINE
    BA8//TASK FORCE
    BB2//DENIED
    CAF//SECURE2
    CB6//BULLY
    CBB//FORWARD POSITION
    
    cheats
    0x1908E8 FFFFFFFF no recoil
    
    AK Kills 
    0x37EF0342 FF
    0x37EF0390 FF
    
    0x371572A4 00000000
    0x371572A4 00000000
    0x37267640 00000000
    0x372CE8E0 00000000
    0x37393190 00000000
    0x373D8574 00000000
    0x374B421C 00000000
    0x375279F8 00000000
    0x3756F4E0 00000000//SCREEN GLITCH PUBLIC MATCH SCREEN
    
    glistens 0-F
    0x3702CA98 F0000011//GLISTEN GUNS 
    0x37029BD8 00000001//LIGHT GLISTEN
    0x37029BD8 00000002//MED GLISTEN
    0x37029BD8 0000000F//HIGHEST GLISTEN
    0x3702CA98 F0000040//INVISIBLE GUNS
    0x3702CA98 F0000020//ON FIRE
    0x3702CA98 F0000080//CAMOFLAUGE GUNS
    0x3702CA98 F00000C0//NO GUN
    0x3702CA98 F00000D0//VERY THIN GOLD OUTLINE GUN
    0x3702CA98 F0000200//BLUE GUNS
    0x3702CA98 F0000210//PURPLE GUNS
    0x3702CA98 F000F000//RUMBLE THE SCREEN
    0x37026D18 0000F50F//RAINBOW CHAMELEON GUN 
    0x37023E58 0000FD00//CHAMELEON GUN
    0x37023E58 F6F00040//CHAMELEON HAND INV GUNS
    0x37023E58 F6F00080//CHAMELEON CAMO HAND AND CAMOFLAUGE GUNS
    0x37023E58 F6F000C0//CHAMELEON HAND NO GUN
    0x37026D18 0000FF00//BLUE RAINBOW GUN
    0x37026D18 0000FF0F//PURPLE RAINBOW GUN
    0x3702CA98 000FF000//(CORE MODE) NO HUD
    
    Class 2 weapon editing
    0x37F10416 optics
    0x37F10417 attachment 1
    0x37F10418 attachment 2
    0x37F10414 attachment 3
    
    Class 1 weapon editing
    primary
    0X37F103AD OPTICS
    0X37F103AE ATTACHMENT 1 
    0X37F103AF ATTACHMENT 2
    0X37F103B0 ATTACHMENT 3
    
    secondary
    0X37F103E2 optics
    0X37F103E3 ATTACHMENT 1
    0X37F103E4 ATTACHMENT 2
    0X37F103E5 ATTACHMENT 3
    
    LETHAL
    0X37F103D4 LETHAL
    0X37F103FB LETHAL 2
    0X01 - 0X42
    0X37F103B6 TACTICAL
    0X37F103CA TACTICAL 2
    0X01 - 0X42
    
    PERK 1 0X37F103C1 0X9A
    PERK 1 2 0X37F103C4 
    
    PERK 2 0X37F103C2
    PERK 2 2 0X37F103C5
    
    PERK 3 0X37F103C3
    PERK 3 2 0X37F103C6
    
    0X37F103CF WILDCARD 1
    0X37F103CD WILDCARD 2
    0X37F103CE WILDCARD 3
    Specialist
    Code:
    0x37F0FA94 0002
    0x37F0FA8A 0070 specialists
    
    0000
    0071 gravity spikes
    
    0000
    0000 overdrive
    
    0002
    0070 tempest
    
    0002
    0000 glitch
    
    0003
    0000 kinetic armor
    
    0003
    0074 war machine
    
    0001
    0075 sparrow
    
    0001
    0000 vision pulse
    
    0004
    0073 annhilator
    
    0004
    0000 combat focus
    
    0005
    0076 HIVE
    
    0005
    0000 rejack
    
    0006
    00 
    
    0006
    0000 scythe
    
    0007
    00FF
    
    0007
    0000 ripper
    
    0008
    00FF
    
    0008
    0000 purifier
    Weapons
    Code:
    0x37F103AA 0A00 class 1 primary
    0x37F103EC 0002 class 1 secondary
    
    Pistols
    0001 mr6
    0002 rks
    0003 l-car 9
    0004 mr6 dual wield
    0005 rkS dual wield
    0006 L-Car 9 dual wield
    000F weevil
    000A Kuda
    000B Pharo
    000C vesper
    000D RazorBack
    000E VMP
    0021 gorgon
    0020 BRM
    001F 48 Dredge
    001E dingo
    001A sheiva
    0019 m8a7
    0018 xr-2
    0017 man o war
    0016 hvk-30
    0015 ICR-1
    0014 KN-44
    003A XM-53
    003B Blackcell
    0063 combat knife
    003D Frag
    003E combat Axe
    003F semtex
    0040 C4
    0041 tripmine
    0042 thermite
    0046 smoke screen
    0047 concussion
    0048 EMP
    004A Flashbang
    004B Shock charge
    004C blackhat
    004E trophy system
    0050 active camo
    0051 vision pulse
    0052 kinetic armor
    0056 overdrive
    0057 combat focus
    0058 Glitch
    0059 Psychosis
    005A rejack
    005B heat wave
    0066 Knife
    0067 war machine
    0068 satellite
    006F Scythe
    0070 Tempest
    0071 gravity spikes
    0072 ripper
    0073 annihilator
    0074 war machine
    0075 sparrow
    0076 HIVE
    0077 purifier
    
    0x37F10412 000E class 2 primary
    0x37F10456 0100 class 2 secondary
    
    0x37F1047C 1400 class3primary
    0x37F104BE 0002 class3 secondary
    
    0x37F104E4 0014 class4 primary
    0x37F10528 0200 class4 secondary
    
    0x37F1054E 2900 class 5 primary
    0x37F10590 0002 class 5 secondary
    Unloack All
    Code:
    private void metroButton43_Click(object sender, EventArgs e)
    { int num = (int)MessageBox.Show("Please be patient", "", MessageBoxButtons.OK, MessageBoxIcon.Information);
    Byte[] Memory = new Byte[0x7FFFFFF];
    Int32 Start = 0;
    for (UInt32 Address = 0x37EF4000; Address < 0x37EF7000; Address++)
    {
    Start += 1;
    Memory[Start] = 0xFF;//Write 0xFF To Memory
    PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory//SOME PLAYERCARDS
    }
    Byte[] Memory2345 = new Byte[0x7FFFFFF];
    Int32 Start2345 = 0;
    for (UInt32 Address = 0x37EF9000; Address < 0x37EFA000; Address++)
    {
    Start2345 += 1;
    Memory2345[Start2345] = 0xFF;//Write 0xFF To Memory
    PS3.Extension.WriteByte(Address, Memory2345[Start2345]);//Write Byte To Memory//MORE PLAYERCARDS
    }
    Byte[] Memory2 = new Byte[0x7FFFFFF];
    Int32 Start2 = 0;
    for (UInt32 Address = 0x37EF9000; Address < 0x37EFA000; Address++)
    {
    Start2 += 1;
    Memory2[Start2] = 0xFF;//Write 0xFF To Memory
    PS3.Extension.WriteByte(Address, Memory2[Start2]);//Write Byte To Memory//MORE PLAYERCARDS
    }
    int mess = (int)MessageBox.Show("Almost done..", "", MessageBoxButtons.OK, MessageBoxIcon.Information);
    
    Byte[] Memory234 = new Byte[0x7FFFFFF];
    Int32 Start234 = 0;
    for (UInt32 Address = 0x37EF8A00; Address < 0x37EF8E00; Address++)
    {
    Start234 += 1;
    Memory234[Start234] = 0xFF;//Write 0xFF To Memory
    PS3.Extension.WriteByte(Address, Memory234[Start234]);//Write Byte To Memory//MORE PLAYERCARDS
    }
    Byte[] Memory23456 = new Byte[0x7FFFFFF];
    Int32 Start23456 = 0;
    for (UInt32 Address = 0x37EFA000; Address < 0x37EFB000; Address++)
    {
    Start23456 += 1;
    Memory23456[Start23456] = 0xFF;//Write 0xFF To Memory
    PS3.Extension.WriteByte(Address, Memory23456[Start23456]);//Write Byte To Memory//MORE PLAYERCARDS
    }
    Byte[] Memory234567 = new Byte[0x7FFFFFF];
    Int32 Start234567 = 0;
    for (UInt32 Address = 0x37EED000; Address < 0x37EEF000; Address++)
    {
    Start234567 += 1;
    Memory234567[Start234567] = 0xFF;//Write 0xFF To Memory
    PS3.Extension.WriteByte(Address, Memory234567[Start234567]);//Write Byte To Memory//MORE PLAYERCARDS
    }
    int MESSAGE = (int)MessageBox.Show("Playercards Unlocked!", "", MessageBoxButtons.OK, MessageBoxIcon.Information);
    }
    Weapons Maxxed
    Code:
    Byte[] Memory = new Byte[0x7FFFFFF];
    Int32 Start = 0;
    for (UInt32 Address = 0x37EF0000; Address < 0x37EF3000; Address++)
    {
    Start += 1;
    Memory[Start] = 0xFF;//Write 0xFF To Memory
    PS3.Extension.WriteByte(Address, Memory[Start]);//Write Byte To Memory//MAX WEAPONS EXCEPT KUDA AND PISTOLS :/ WORKING100%
    }
    Code:
    Prestige - 0x37ef8e45
    Calling Cards - 0x37eec9f8
    255 Tokens - 0x37ef80f7 0xff 0xff
    Credits : Indie Developer, NickBeHaxing, Dro, PSNService, ItsJordanModz, Sbotage, Spectre, Jo-Milk, SC58, John, Shark, Swaqq
     

Partager cette page